Maerilith
| Maerilith (She/Her) | |
|---|---|
| Player Character | |
| Information | |
| Full name | Maerilith "Mae" |
| Race | Hexblood (Winged Tiefling) |
| Class | Druid/Wizard |
| Level | 13 |
| Alignment | Chaotic Neutral |
| Age | 30 (Birth Date: 10/31) |
| Status | Alive |
| Occupation | Cartographer |
| Guild Faction | Ruby Counsel Faction |
| Played By | Courtney |
Character Description
Currently missing her right arm (non-dominant)
Character Sheet
https://www.dndbeyond.com/characters/84638627
Spells
See D&D Beyond Character Sheet for known and prepared spells and Party Resources for spellbook contents.
Equipment
On Character
See D&D Beyond Character Sheet. And her Book of Sending contents.
In Storage
(In Maerilith/Lelyvia's bedroom, which has arcane lock reinforced locks on the door and 2 windows - Only Maerilith, Lelyvia, and Coral can bypass the arcane lock)
TODO - update parchment usage (-1 for enigma copy, -X for a number of maps)
Arrows x100 5lb., spare ink pens x6 -, spare ink bottles x3 -, paper x10 -, parchment x94 -, perfume -, chalk x35 -, soap x19 -, shortbow x1 2lb., quarterstaff x1 4lb., quiver x1 1lb.
Special Equipment Uses
Cartographer's Tools
Using cartographer's tools, you can create accurate maps to make travel easier for yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level.
Components. Cartographer's tools consist of a quill, ink, parchment, a pair of compasses, calipers, and a ruler.
Arcana, History, Religion. You can use your knowledge of maps and locations to unearth more detailed information when you use these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth.
Nature. Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you.
Survival. Your understanding of geography makes it easier to find paths to civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements arise in relation to geographic locations, are familiar to you.
Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity.
| Activity | DC |
|---|---|
| Determine a map's age and origin | 10 |
| Estimate direction and distance to a landmark | 15 |
| Discern that a map is fake | 15 |
| Fill in a missing part of a map | 20 |
Maps
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Green Dragon's Lair