Guild Hall

From Sunholm
Jump to navigation Jump to search

Welcome to the Sunholm Guild Hall

Sunholm Guild Hall Floor Plan

Sunholm is a guild in the middle of nowhere on the other side of an AEtherial Portal. Established after several high powered adventuring parties began exploring the other side of the portal and venturing off into the unknown.

Title Name
Guildmaster Virta Novaligar
Master at Arms Kurst Halacor
Arcanum Primus Moz Lux
Brem's Apothecary Brem Nomar
Construction Boss Kayhal Jrek
Spellsmith Legend 03


Brem's Apothecary Prices

Name Price Description
Healing Potions
Potion of Healing 50Gp Drink to recover 2d4 + 2 health
Greater Potion of Healing 150Gp Drink to recover 4d4 + 4 health
Utility Potions
Potion of Fire Resistance 300Gp When you drink this potion, you gain resistance to fire damage for 1 hour.
Potion of Cold Resistance 300Gp When you drink this potion, you gain resistance to cold damage for 1 hour.
Potion of Diminution 270Gp When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required).
Potion of Heroism 180Gp For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required).
Potion of Vitality 960Gp When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
Unique Potions Quantity
Discounted Potion of Fire Resistance 150Gp When you drink this potion, you gain resistance to fire damage for 1 hour. 2
Discounted Potion of Cold Resistance 150Gp When you drink this potion, you gain resistance to cold damage for 1 hour. 2
Potion of Longevity 9000Gp When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is a 10 percent cumulative chance that you instead age by 1d6 +6 years. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. The ingredients vanish when the potion is opened. 3

Kayhal's Construction Prices

New Construction

Name Price Price Per Tile Time
First Floor 50Gp for 3 tiles 17Gp/tile 12 tiles per day
Second Floor 60Gp for 3 tiles 20Gp/Tile 12 tiles per day
Third Floor 70Gp for 3 tiles 23Gp/Tile 12 tiles per day
Fourth Floor 80Gp for 3 tiles 27Gp/Tile 12 tiles per day
Fifth Floor 90Gp for 3 tiles 30Gp/Tile 12 tiles per day
Sixth Floor 100Gp for 3 tiles 33Gp/Tile 12 tiles per day
Name Price Price Per Tile Time
First Basement 60Gp for 3 tiles 20Gp/Tile 6 tiles per day
Second Basement 70Gp for 3 tiles 23Gp/Tile 6 tiles per day
Third Basement 80Gp for 3 tiles 27Gp/Tile 6 tiles per day
Fourth Basement 90Gp for 3 tiles 30Gp/Tile 6 tiles per day
Fifth Basement 100Gp for 3 tiles 33Gp/Tile 6 tiles per day
Name Price Price Per Tile Time
Upgrade Door to Hidden Door 30Gp for 3 doors 10Gp/Door 6 tiles per day
Upgrade Door to Locked Door 15Gp for 3 doors 5Gp/Door 12 tiles per day
Upgrade Door to Magically Enchanted Locked Door 7500Gp for 3 doors 2500Gp/Door 3 days per tile
Name Price Time
Alarm Enchantment 1000Gp + 10Gp per Tile 1 alarm per day

All rooms must be accessible from all other rooms, there cannot be a wall that permanently removes access to a room. All floors need stairs to adjacent floors.
Interior Walls count as a tile. Exterior walls do not.

Updating Construction

If you have already built a structure and just want to move rooms around then each tile you would like to change costs 50Gp.

Name Price Per Tile Time
Above Ground 10Gp per tile 12 tiles per day
Under Ground 10Gp per tile 6 tiles per day
Upgrade Door to Hidden Door 10Gp per door 12 tiles per day
Upgrade Door to Locked Door 5Gp/Door 12 tiles per day
Upgrade Door to Magically Enchanted Locked Door 2500Gp/Door 3 days per tile
Name Price Time
Alarm Enchantment 1000Gp + 10Gp per Tile 1 alarm per day

Interior Walls count as a tile. Exterior walls do not.

New Land Purchasing

The original plot of land is the front, center tile. In the diagram below the X is the starting tile and each $ is a plot that can be purchased. This creates a 33xinfinity area with the starting plot being in the front and middle.

...$ $ $ $ $ $ $
...$ $ $ $ $ $ X
...$ $ $ $ $ $ $

Each new plot is 11x11 and costs 15,000Gp

Legend 03's Spell Prices

Name Price Description
Spell Scrolls
Cantrip 10Gp A spell scroll for a cantrip
Level 1 Spell Scroll 60Gp A spell scroll for a first level spell
Level 2 Spell Scroll 120Gp A spell scroll for a second level spell
Level 3 Spell Scroll 200Gp A spell scroll for a third level spell
Level 4 Spell Scroll 320Gp A spell scroll for a fourth level spell
Level 5 Spell Scroll 640Gp A spell scroll for a fifth level spell
Level 6 Spell Scroll 1280Gp A spell scroll for a sixth level spell
Level 7 Spell Scroll 2560Gp A spell scroll for a seventh level spell
Level 8 Spell Scroll 5120Gp A spell scroll for a eighth level spell
Level 9 Spell Scroll 10240Gp A spell scroll for a ninth level spell
Spell Scribing
Fine Ink ~ Fine ink used to scribe spells or scrolls
Fine Paper ~ Fine paper used to scribe spells or scrolls
Spell Ordering
Order a spell 50Gp Orders a spell that is not currently available. Usually arrives within one week barring any transdimensional issues or subspace flares. This cost is not discounted from the spell scroll upon arrival.

Guild Upgrades

Name Description
AEtherial Portal The exit end of a portal discovered in waterdeep, it is how adventurers come to Sunholm. It seems to be only one directional
Eternal Spire of Oolmagi A mirror which transports you to a reconstructing tower full of monsters residing in an in an unknown plane.