Guild Hall
Welcome to the Sunholm Guild Hall

Sunholm is a guild in the middle of nowhere on the other side of an AEtherial Portal. Established after several high powered adventuring parties began exploring the other side of the portal and venturing off into the unknown.
| Title | Name |
|---|---|
| Guildmaster | Virta Novaligar |
| Master at Arms | Kurst Halacor |
| Arcanum Primus | Moz Lux |
| Brem's Apothecary | Brem Nomar |
| Construction Boss | Kayhal Jrek |
| Spellsmith | Legend 03 |
Brem's Apothecary Prices
| Name | Price | Description | |
|---|---|---|---|
| Healing Potions | |||
| Potion of Healing | 50Gp | Drink to recover 2d4 + 2 health | |
| Greater Potion of Healing | 150Gp | Drink to recover 4d4 + 4 health | |
| Utility Potions | |||
| Potion of Fire Resistance | 300Gp | When you drink this potion, you gain resistance to fire damage for 1 hour. | |
| Potion of Cold Resistance | 300Gp | When you drink this potion, you gain resistance to cold damage for 1 hour. | |
| Potion of Diminution | 270Gp | When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). | |
| Potion of Heroism | 180Gp | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). | |
| Potion of Vitality | 960Gp | When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. | |
| Unique Potions | Quantity | ||
| Discounted Potion of Fire Resistance | 150Gp | When you drink this potion, you gain resistance to fire damage for 1 hour. | 2 |
| Discounted Potion of Cold Resistance | 150Gp | When you drink this potion, you gain resistance to cold damage for 1 hour. | 2 |
| Potion of Longevity | 9000Gp | When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is a 10 percent cumulative chance that you instead age by 1d6 +6 years. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. The ingredients vanish when the potion is opened. | 3 |
Kayhal's Construction Prices
New Construction
| Name | Price | Price Per Tile | Time |
|---|---|---|---|
| First Floor | 50Gp for 3 tiles | 17Gp/tile | 12 tiles per day |
| Second Floor | 60Gp for 3 tiles | 20Gp/Tile | 12 tiles per day |
| Third Floor | 70Gp for 3 tiles | 23Gp/Tile | 12 tiles per day |
| Fourth Floor | 80Gp for 3 tiles | 27Gp/Tile | 12 tiles per day |
| Fifth Floor | 90Gp for 3 tiles | 30Gp/Tile | 12 tiles per day |
| Sixth Floor | 100Gp for 3 tiles | 33Gp/Tile | 12 tiles per day |
| Name | Price | Price Per Tile | Time |
| First Basement | 60Gp for 3 tiles | 20Gp/Tile | 6 tiles per day |
| Second Basement | 70Gp for 3 tiles | 23Gp/Tile | 6 tiles per day |
| Third Basement | 80Gp for 3 tiles | 27Gp/Tile | 6 tiles per day |
| Fourth Basement | 90Gp for 3 tiles | 30Gp/Tile | 6 tiles per day |
| Fifth Basement | 100Gp for 3 tiles | 33Gp/Tile | 6 tiles per day |
| Name | Price | Price Per Tile | Time |
| Upgrade Door to Hidden Door | 30Gp for 3 doors | 10Gp/Door | 6 tiles per day |
| Upgrade Door to Locked Door | 15Gp for 3 doors | 5Gp/Door | 12 tiles per day |
| Upgrade Door to Magically Enchanted Locked Door | 7500Gp for 3 doors | 2500Gp/Door | 3 days per tile |
| Name | Price | Time | |
| Alarm Enchantment | 1000Gp + 10Gp per Tile | 1 alarm per day | |
All rooms must be accessible from all other rooms, there cannot be a wall that permanently removes access to a room. All floors need stairs to adjacent floors.
Interior Walls count as a tile. Exterior walls do not.
Updating Construction
If you have already built a structure and just want to move rooms around then each tile you would like to change costs 50Gp.
| Name | Price Per Tile | Time |
|---|---|---|
| Above Ground | 10Gp per tile | 12 tiles per day |
| Under Ground | 10Gp per tile | 6 tiles per day |
| Upgrade Door to Hidden Door | 10Gp per door | 12 tiles per day |
| Upgrade Door to Locked Door | 5Gp/Door | 12 tiles per day |
| Upgrade Door to Magically Enchanted Locked Door | 2500Gp/Door | 3 days per tile |
| Name | Price | Time |
| Alarm Enchantment | 1000Gp + 10Gp per Tile | 1 alarm per day |
Interior Walls count as a tile. Exterior walls do not.
New Land Purchasing
The original plot of land is the front, center tile. In the diagram below the X is the starting tile and each $ is a plot that can be purchased. This creates a 33xinfinity area with the starting plot being in the front and middle.
...$ $ $ $ $ $ $ ...$ $ $ $ $ $ X ...$ $ $ $ $ $ $
Each new plot is 11x11 and costs 15,000Gp
Legend 03's Spell Prices
| Name | Price | Description | |
|---|---|---|---|
| Spell Scrolls | |||
| Cantrip | 10Gp | A spell scroll for a cantrip | |
| Level 1 Spell Scroll | 60Gp | A spell scroll for a first level spell | |
| Level 2 Spell Scroll | 120Gp | A spell scroll for a second level spell | |
| Level 3 Spell Scroll | 200Gp | A spell scroll for a third level spell | |
| Level 4 Spell Scroll | 320Gp | A spell scroll for a fourth level spell | |
| Level 5 Spell Scroll | 640Gp | A spell scroll for a fifth level spell | |
| Level 6 Spell Scroll | 1280Gp | A spell scroll for a sixth level spell | |
| Level 7 Spell Scroll | 2560Gp | A spell scroll for a seventh level spell | |
| Level 8 Spell Scroll | 5120Gp | A spell scroll for a eighth level spell | |
| Level 9 Spell Scroll | 10240Gp | A spell scroll for a ninth level spell | |
| Spell Scribing | |||
| Fine Ink | ~ | Fine ink used to scribe spells or scrolls | |
| Fine Paper | ~ | Fine paper used to scribe spells or scrolls | |
| Spell Ordering | |||
| Order a spell | 50Gp | Orders a spell that is not currently available. Usually arrives within one week barring any transdimensional issues or subspace flares. This cost is not discounted from the spell scroll upon arrival. | |
Guild Upgrades
| Name | Description |
|---|---|
| AEtherial Portal | The exit end of a portal discovered in waterdeep, it is how adventurers come to Sunholm. It seems to be only one directional |
| Eternal Spire of Oolmagi | A mirror which transports you to a reconstructing tower full of monsters residing in an in an unknown plane. |