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Revision as of 08:28, 19 June 2021

Ruby Counsel Benefits

Faction Wristband

Each member of the faction has a COPPER faction wristband. This wristband protects its wearer from the toxic miasma covering the land outside of the guild's protective barrier and will teleport them back to their faction hall if the miasma concentration becomes deadly. IMPORTANT: The wristband must have at least one charge to do this.

Copper wristbands have 1 charge, which can be used used to teleport back to the guild or retrieve an item from the faction vault as an action. Alternatively, the wearer can spend 10 min. concentrating to use one of these two abilities instead of expending a charge. The wristband must have at least one charge to use the concentration activation alternative.

There is a chance 1/day to regain an expended charge if a 20 is rolled on a d20.

Ruby Counsel Storage Vault

Takes an hour to put an item into the storage cube at the faction hall, and takes 1 charge or 10 min. concentration of the faction wristbands to retrieve an item from the vault.

Item Type Quantity Gold Cost Recommended Uses
Gold Piece Treasure 1047 1047gp Faction quest locks, hall upgrades, and vote-by-counsel purchases.
Note: Use these before other forms of currency or treasure.
Platinum Piece Treasure 72 720gp Faction quest locks, hall upgrades, and vote-by-counsel purchases.
Jade Statue Treasure 1 50gp Could be ground to dust for some spell components (Magic Mouth - 10gp, Programmed Illusion 25gp) or begin creation of a Jade circlet (Shapechange 1500gp).
Jeweled Gauntlet Treasure 1 ? Non-magical, un-appraised.
Need to find someone to identify the gems and appraise the gauntlet as a whole to determine if should be salvaged for spell components or sold.
Box of Colding Magic Item 1 ? To keep items preserved longer or prevent them from melting.

Magic Items

Must ask player/character for permission before borrowing any magic items assumed to be shared within the party.

Magic Item Charges Attuned To Current Owner Current Location
Teleportation Cube 5 Middle of Guild Hall Moz_Lux In Moz's room
Jumpstone Catalyst (Prototype) N/A N/A Maerilith On Maerilith
Jumpstone Catalyst (Original) 3 N/A Lelyvia On Lelyvia
Jumpstone Catalyst (Original) 3 N/A Ignar_Gnomez On Ignar
Jumpstone Catalyst (Original) 3 N/A Crash On Crash
Bag of Holding N/A N/A Lelyvia On Lelyvia
Bag of Holding N/A N/A Maerilith On Maerilith
Pebble Pointer #1 N/A Pebble Pointer #2 Maerilith On Maerilith
Pebble Pointer #2 N/A Pebble Pointer #1 Ignar_Gnomez Ignar's Locker
Pointer Ring from Valharot Temple N/A ? Crash On Crash
Book of Sending #1 N/A Book of Sending #2 Avallac'h On Avallac'h
Book of Sending #2 N/A Book of Sending #1 Maerilith On Maerilith
Unbreakable Arrow N/A N/A Ignar_Gnomez On Ignar
Unbreakable Alchemical Tongs N/A N/A Avallac'h On Avallac'h
Pearl of Power N/A Maerilith Maerilith On Maerilith
Leather Armor of Displacement N/A Maerilith Maerilith On Maerilith
Dragon Scale Mail (Green) N/A Lelyvia Lelyvia On Lelyvia
Greatsword +1 N/A N/A N/A Maerilith Bag of Holding
Milo's Bag of Foxes 1 N/A Avallac'h On Avallac'h
Longbow +1 N/A N/A Avallac'h On Avallac'h
Embersoul Cloak 1 use N/A Avallac'h On Avallac'h
Milo's Dust of Interdimensional Identification 21 N/A Ignar_Gnomez On Ignar
Shortsword +1 N/A N/A Ignar_Gnomez On Ignar
Elaine's Eversharp Butterknife N/A N/A Ignar_Gnomez On Ignar
Boots of Speed 10 min. / long rest Ignar Ignar_Gnomez On Ignar
Cursed Armor of Invulnerability 1 / long rest Ignar Ignar_Gnomez On Ignar
Intelligent Sword ? ? Ignar_Gnomez Ignar's Locker
Cursed Ring N/A N/A Ignar_Gnomez On Ignar (Not Wearing it)
Mysterious +1 Greataxe From Valharot Temple Infused with Necrotic Energy N/A N/A Crash On Crash
Chunk of Metal? N/A N/A Crash On Crash
Periapt of Wound Closure N/A Crash Crash On Crash
Milo's Walking Stick 9 N/A Crash On Crash
Rapier of Wounding N/A Sammy Sammy_Mendez On Sammy
Milo's Eye Drops ? (2 used) Sammy Sammy_Mendez On Sammy

Potions

Must ask player/character for permission before using any potions on their person unless unconscious and in need of healing.

Potion Quantity Current Owner
Potion of Healing 1 Lelyvia
Holy Water (flask) 1 Lelyvia
Potion of Healing (Greater) 1 Lelyvia
Potion of Healing 2 Maerilith
Potion of Healing (Greater) 1 Maerilith
Barrel of Unidentified Liquid 1 Maerilith
Potion of Invisibility 1 Maerilith
Potion of Healing 5 Avallac'h
Potion of Healing (Greater) 1 Avallac'h
Potion of Healing 6 Ignar_Gnomez
Potion of Healing (Greater) 1 Ignar_Gnomez
Mystery Purple Potion 1 Ignar_Gnomez
Brem's Potion of Hovering 1 Ignar_Gnomez
Potion of Healing 2 Sammy_Mendez
Potion of Invisibility 1 Sammy_Mendez
Insta-Death Poison 3 ?
Potion of Healing (Greater) 1 Jagoda

Scrolls

Must ask player/character for permission before using any scrolls on their person unless unconscious and in need of aid.

Spell Scroll Quantity Allowed Casters Spell Level Current Owner
Arcane Lock 1 Artificer, Wizard 2 Avallac'h
Dispel Magic 1 Artificer, Bard, Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard 3 Avallac'h
Invisibility 1 Artificer, Bard, Sorcerer, Warlock, Wizard 2 Avallac'h
Jump 1 Artificer, Druid, Ranger, Sorcerer, Wizard 1 Avallac'h
Knock 1 Bard, Sorcerer, Wizard 2 Avallac'h
Longstrider 1 Artificer, Bard, Druid, Ranger, Wizard 1 Avallac'h
Mirror Image 1 Sorcerer, Warlock, Wizard 2 Avallac'h
See Invisibility 1 Artificer, Bard, Sorcerer, Wizard 2 Avallac'h
Snare 1 Artificer, Druid, Ranger, Wizard 1 Avallac'h
Skull with Power Word Pain Spell 1 Sorcerer, Warlock, Wizard 7 Avallac'h
Elaine's Drawing looks like scroll? 1 ? ? Avallac'h
Oolmagi's Damaged Spellbook? 1 ? ? Avallac'h

Expensive Spell Components

Must ask player/character for permission before expending their spell components on a spell or requesting a casting of said spell.

Material Component Quantity Gold Cost Current Owner Spells/Rituals Available
Powdered Silver 3 25gp Lelyvia Ceremony (C) , Ritual for creating holy water (C)
Lathander Marked Augury Sticks 1 25gp Lelyvia Augury
Pearl 1 100gp Avallac'h Identify
Ruby Dust 2 50gp Ignar_Gnomez Continual Flame (C)
Diamond 1 300gp Ignar_Gnomez Chromatic Orb, Revivify (C)

Spellbook Scribing

Must ask player/character for permission before scribing any of these spells from their spellbook or requesting a spell scroll.

Level School Spell Casters
1 Abjuration Absorb Elements Avallac'h, Maerilith
1 Evocation Burning Hands Avallac'h, Maerilith
1 Enchantment Charm Person Avallac'h, Maerilith
1 Evocation Chromatic Orb Avallac'h, Maerilith
1 Divination Detect Magic Avallac'h, Maerilith
1 Illusion Disguise Self Maerilith
1 Necromancy False Life Maerilith
1 Transmutation Feather Fall Maerilith
1 Conjuration Find Familiar Avallac'h, Maerilith
1 Evocation Frost Fingers Maerilith
1 Divination Identify Avallac'h, Maerilith
1 Illusion Illusory Script Maerilith
1 Evocation Magic Missile Avallac'h, Maerilith
1 Abjuration Shield Avallac'h, Maerilith
1 Evocation Tasha's Caustic Brew Maerilith
1 Evocation Earth Tremor Maerilith
1 Evocation Thunderwave Maerilith
1 Transmutation Jump Avallac'h, Maerilith
1 Transmutation Longstrider Avallac'h, Maerilith
1 Enchantment Tasha's Hideous Laughter Avallac'h, Maerilith
1 Abjuration Alarm Avallac'h
1 Divination Comprehend Languages Avallac'h
1 Conjuration Tensor's Floating Disk Avallac'h
1 Conjuration Grease Avallac'h
1 Abjuration Mage Armor Avallac'h
1 Abjuration Protection from Evil and Good Avallac'h
1 Necromancy Ray of Sickness Avallac'h
1 Abjuration Snare Avallac'h
1 Conjuration Unseen Servant Avallac'h
2 Abjuration Arcane Lock Avallac'h
2 Necromancy Blindness/Deafness Avallac'h
2 Enchantment Hold Person Avallac'h
2 Illusion Invisibility Avallac'h
2 Transmutation Knock Avallac'h
2 Divination Locate Object Avallac'h
2 Transmutation Maximillian's Earthen Grasp Avallac'h
2 Illusion Mirror Image Avallac'h
2 Conjuration Misty Step Avallac'h
2 Evocation Scorching Ray Avallac'h
2 Divination See Invisibility Avallac'h
2 Conjuration Web Avallac'h
3 Abjuration Counterspell Avallac'h
3 Abjuration Dispel Magic Avallac'h
3 Evocation Fireball Avallac'h
3 Transmutation Haste Avallac'h
3 Illusion Hypnotic Pattern Avallac'h
3 Abjuration Intellect Fortress Avallac'h
3 Evocation Leomund's Tiny Hut Avallac'h
3 Illusion Phantom Steed Avallac'h
3 Abjuration Protection from Energy Avallac'h
3 Abjuration Remove Curse Avallac'h
3 Divination Tongues Avallac'h
3 Transmutation Water Breathing Avallac'h
4 Abjuration Banishment Avallac'h
4 Illusion Greater Invisibility Avallac'h
4 Evocation Wall of Fire Avallac'h