Maerilith: Difference between revisions

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|Name=Maerilith
|Name=Maerilith
|FullName=Maerilith "Mae"
|FullName=Maerilith "Mae"
|Pronouns=She/Her
|PlayedBy=Courtney
|PlayedBy=Courtney
|Race=<strike>Winged</strike> Tiefling
|Race=Hexblood (Winged Tiefling)
|Class=Warlock/Wizard
|Class=Druid/Wizard
|Level=5
|Level=13
|Alignment=Chaotic Neutral
|Alignment=Chaotic Neutral
|Age=28 (Birth Date: 10/31)
|Age=30 (Birth Date: 10/31)
|Status=Alive
|Status=Alive
|Occupation=Cartographer
|Occupation=Cartographer
|GuildFaction=Ruby Counsel
}}
}}
= Character Description =
= Character Description =
TODO
Currently missing her right arm (non-dominant)
 
== How To Play ==
 
=== Personality ===
 


= Character Sheet =
= Character Sheet =
https://www.dndbeyond.com/characters/84638627


Experience: ?
== Spells ==
 
See D&D Beyond Character Sheet for known and prepared spells and [[Party Resources]] for spellbook contents.
Wealth: 605gp 1670sp 2cp
 
Magic Items: Pointer Pebble #1 (Ignar has #2 in his locker), Book of Sending #2 (Avallac'h has #1) Lelyvia's Bag of Holding, Potion of Healing, Potion of Invisibility, Barrel of Mystery Liquid? Maybe?


== Equipment ==
== Equipment ==
===On Character===
===On Character===
See D&D Beyond Character Sheet.
See D&D Beyond Character Sheet. And [[Books_of_Sending|her Book of Sending]] contents.


===In Storage===
===In Storage===
Arrows x100 5lb., spare ink pens x6 -, spare ink bottles x3 -, paper x10 -, parchment x95 -, perfume -, chalk x35 -, soap x19 -, shortbow x1 2lb., quarterstaff x1 4lb., quiver x1 1lb.
'''''(In Maerilith/Lelyvia's bedroom, which has arcane lock reinforced locks on the door and 2 windows - Only Maerilith, Lelyvia, and Coral can bypass the arcane lock)'''''
 
TODO - update parchment usage (-1 for enigma copy, -X for a number of maps)
 
Arrows x100 5lb., spare ink pens x6 -, spare ink bottles x3 -, paper x10 -, parchment x94 -, perfume -, chalk x35 -, soap x19 -, shortbow x1 2lb., quarterstaff x1 4lb., quiver x1 1lb.


==Special Equipment Uses==
==Special Equipment Uses==
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|}
|}


== Spells ==
= Maps =
See D&D Beyond Character Sheet for known and prepared spells and [[Party Resources]] for spellbook contents.
<gallery>
 
Maerilith's Green Dragon Lair Map.png|Green Dragon's Lair
= Story =
</gallery>
 
=== Before the Portal ===
 
 
=== After the Portal ===

Latest revision as of 09:39, 21 April 2023

Maerilith
(She/Her)
Player Character
Maerilith's Portrait
Information
Full nameMaerilith "Mae"
RaceHexblood (Winged Tiefling)
ClassDruid/Wizard
Level13
AlignmentChaotic Neutral
Age30 (Birth Date: 10/31)
StatusAlive
OccupationCartographer
Guild FactionRuby Counsel Faction
Played ByCourtney

Character Description

Currently missing her right arm (non-dominant)

Character Sheet

https://www.dndbeyond.com/characters/84638627

Spells

See D&D Beyond Character Sheet for known and prepared spells and Party Resources for spellbook contents.

Equipment

On Character

See D&D Beyond Character Sheet. And her Book of Sending contents.

In Storage

(In Maerilith/Lelyvia's bedroom, which has arcane lock reinforced locks on the door and 2 windows - Only Maerilith, Lelyvia, and Coral can bypass the arcane lock)

TODO - update parchment usage (-1 for enigma copy, -X for a number of maps)

Arrows x100 5lb., spare ink pens x6 -, spare ink bottles x3 -, paper x10 -, parchment x94 -, perfume -, chalk x35 -, soap x19 -, shortbow x1 2lb., quarterstaff x1 4lb., quiver x1 1lb.

Special Equipment Uses

Cartographer's Tools

Using cartographer's tools, you can create accurate maps to make travel easier for yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level.

Components. Cartographer's tools consist of a quill, ink, parchment, a pair of compasses, calipers, and a ruler.

Arcana, History, Religion. You can use your knowledge of maps and locations to unearth more detailed information when you use these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth.

Nature. Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you.

Survival. Your understanding of geography makes it easier to find paths to civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements arise in relation to geographic locations, are familiar to you.

Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity.

Activity DC
Determine a map's age and origin 10
Estimate direction and distance to a landmark 15
Discern that a map is fake 15
Fill in a missing part of a map 20

Maps