Posting:Scouting Duty

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When taking scouting duty roll a D20. Use the table below to identify what happens with you roll. Some rolls require you to make additional rolls.

Roll Effect
20
Roll Effect
20 An amazing adventure, you find a magic item
19-1 A great Adventure, no mishaps!
19 10% of your health is lost
18 10% of your health is lost, 10% of your spells and abilities are lost
17 20% of your health is lost, 10% of your spells and abilities are lost
16 20% of your health is lost, 20% of your spells and abilities are lost
15 30% of your health is lost, 20% of your spells and abilities are lost
14 30% of your health is lost, 30% of your spells and abilities are lost
13 40% of your health is lost, 30% of your spells and abilities are lost
12 40% of your health is lost, 40% of your spells and abilities are lost
11 50% of your health is lost, 40% of your spells and abilities are lost
10 50% of your health is lost, 50% of your spells and abilities are lost
9 60% of your health is lost, 50% of your spells and abilities are lost
8 60% of your health is lost, 60% of your spells and abilities are lost
7 70% of your health is lost, 60% of your spells and abilities are lost
6 70% of your health is lost, 70% of your spells and abilities are lost
5 80% of your health is lost, 70% of your spells and abilities are lost
4 80% of your health is lost, 80% of your spells and abilities are lost
3 90% of your health is lost, 80% of your spells and abilities are lost
2 90% of your health is lost, 90% of your spells and abilities are lost
1
Roll Effect
20-16 90% of your health is lost, 90% of your spells and abilities are lost
15-11 90% of your health is lost, all of your spells and abilities are lost
10-8 90% of your health is lost, all of your spells and abilities are lost, you gain 1 point of exhaustion
7-5 90% of your health is lost, all of your spells and abilities are lost, you gain 2 points of exhaustion
4-2 90% of your health is lost, all of your spells and abilities are lost, you gain 3 points of exhaustion
1
Roll Effect
20-3 You are at 1 hitpoint, all of your spells and abilities are spent, you gain 4 points of exhaustion.
2 You die but your body is recovered and returned to the guild hall
1 You die, the body is not recovered

Gold Reward

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Reward Gold 7*1d4 Gp 15*1d4 Gp 22*1d6 Gp 30*1d6 Gp 37*1d8 Gp 45*1d8 Gp 52*1d10 Gp 60*1d10 Gp 67*1d12 Gp 75*1d12 Gp 82*1d20 Gp 90*1d20 Gp 97*1d20 Gp 105*1d20 Gp 112*1d20 Gp 120*1d20 Gp 127*1d20 Gp 135*1d20 Gp 142*1d20 Gp 150*1d20 Gp

Tips

  • When you lose a spell slot you lose the highest level spell slots first.
  • When you lose an ability you lose the highest level ability first.
  • Don't roll three 1s in a row.