Kharon Vrykolakas
| Kharon Vrykolakas (They/Them) | |
|---|---|
| Player Character | |
| Information | |
| Race | Half-Orc |
| Class | Monk (Way of the Long Death) |
| Level | 2 |
| Alignment | Lawful Neutral |
| Age | 22 years |
| Status | Alive |
| Occupation | Unknown |
| Played By | James |
Description
Kharon (car-rahn) has come to Sunholm to find a suitable location for his training and studies.
Character Sheet
| Score | Mod | Saving Throw | |
|---|---|---|---|
| Strength | 10 | 0 | • |
| Dexterity | 15 | +2 | • |
| Constitution | 16 | +3 | |
| Intelligence | 8 | -1 | |
| Wisdom | 15 | +2 | |
| Charisma | 8 | -1 |
- HP: 19/19
- Armor Class: 14
- Initiative:
- Proficiencies: Simple weapons, shortswords
- Skills: Athletics, Insight, Medicine, Religion
- Speed: 40 ft.
- Leveling up: at 4th, 8th, 12th, 16th, 20th, increase one ability by 2 and two abilities by 1.
- 0/900 EXP • 0 CP • 0 SP • 0 EP • 205 GP • 0 PP
Traits
- Darkvision - You can see in dim light within 60 feet of you.
- Menacing - You gain proficiency in the Intimidation skill.
- Relentless Endurance - Once every long rest, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
- Savage Attacks - When you score a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add to the total damage.
- Languages - Common, Orc, Infernal
Features
- Martial Arts - use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. Roll a die (see table) in place of the normal damage of your unarmed strike or monk weapon. When you attack with an unarmed strike or monk weapon, you may make one unarmed strike as a bonus action.
- Ki - Ki is restored every short or long rest. You must spend at least 30 minutes of the rest meditating to regain your Ki. Ki save DC = 8 + prof. bonus + Wisdom mod.
- Flurry of Blows - Spend 1 Ki to make two unarmed strikes as a bonus action.
- Patient Defense - Spend 1 Ki to take the Dodge action as a bonus action on your turn.
- Step of the Wind - Spend 1 Ki to takek the Disengage or Dash action as a bonus action on on your turn, and your jump distance is doubled for the turn.
- Unarmored Movement - Your speed increases by 10 feet while not wearing armor or a shield (see table for bonus increases).
- Monastic Tradition - Way of the Long Death
Weapons
| Name | Hit | Damage/Type | Description |
|---|---|---|---|
| Quarterstaff | +2 | 1d6+2 bludgeoning | Versatile (1d8 two-handed) |
| Dart | +2 | 1d4+2 piercing | 10 ammo, range 20/60 |
Equipment
Backpack, bedroll, tinderbox, 10 torches, 10 days of rations, prayer scrolls, herbalism kit