Quest Logs
Every quest inside of the world of Sunholm is logged by our adventurers so that other guild members can live vicariously though them, and so that other adventurers can stay on top of the successes and failures of the guild as a whole. If an adventurer shares a quest log with the guild then they are usually met with payment for their work by other guild members (+10% Gold in the next adventure) however if there is ever a case where no member of the adventuring party provides a history of what happened then it is unlikely anyone will know about their deeds, or even that the world itself will remember their experiences (World events are undone or nullified, 0 Guild Rep earned from the previous adventure). There is no requirement for the style or form of the quest logs, they can be short summaries, a list of events that occurred, masterfully woven tales, sonnets, poems, songs, or anything else you would like.
Logs
February
14
Jimmy: So Moz put up a puzzle, I made the mistake of drunkenly sending a letter to Chris asking for help with the puzzle and I actually got a response. The message was... not polite but she solved it (she never could resist a puzzle). Moz is apparently quite the nerd and already has another puzzle up so looks like it's round 2 of asking for help I would prefer not to have if it wasn't for the reward.
Annoyingly Maerlith solved it before I could so all that stuff was for nothing and she got us teleported into the box (reminds me of an episode of a puppet show called "Deep Space Nine"). There was a series of puzzle rooms, a snooty wizard definitely designed it, the first puzzle was to do nothing, the second was something with matching colors and statues that another snooty wizard solved, and the last we had to give up then defeat our own blood.
Taro: Well, today was interesting. While I'm still trying to figure out what I want to do here in exile, I seem to be getting roped into other people's misadventures. Mae solved the riddle on Moz' puzzle cube, which caused her to disappear from the room. Moz seemed to have no idea what the box did, but at the same time didn't seem to have the slightest concern for what happened to her. Putting suspicion aside, we all (Ignar, Jimmy, and I) followed suit and said "name" while holding the cube, taking us to a musty room. All I have to say about this room is that whoever designed it takes special pleasure in making others suffer. Despite having made peace with death (to the tune of Mae's viola), we made it out of the room, only to find ourselves in another puzzle room. This one was more straight forward, making gems touch and using our wizard friend's magic hand to not get zapped in the process. Who, by the way, is the last person I expected to see on this side of the portal.
Anyway, the second puzzle room led to - yes, you guessed it - a third puzzle room, this time with no doors leading anywhere else. There was a bowl in the center of the room asking for blood in three different languages - infernal, and two others I didn't recognize. Mae, a bit too eager to get out of wherever the hell we were, gave a bit too much blood to the bowl and ended up passing out. After Avallac'h and horse-form Jimmy contributed, we learned that the bowl was meant to summon a Blood Elemental. Cool. We handled it, I did the most damage, whatever. No one's keeping track (if they were, I might've actually gotten something out of all this). A button appeared in the center of the bowl after the fight. With passed-out Mae over my shoulder, I pressed it, taking us back to Moz' room. Jimmy dragged Mae back to her room and Ignar kept the cube, but promised to give it to Mae once she woke up. We'll see what happens there. Apparently the cube can be used to set locations to teleport to. Problem is you have to take the cube to the place you want to teleport to, which means I can't use it to get out of here. Oh well.
Avallac'h: Greetings citizens of Sunholm! Avallac'h has arrived. I am here to solve the mystery of this portal. Rest assured any evil magics that may be involved will be banished. If there is a way home, I will help find it. Though not for that little fellow, he seems to have found refuge in this place. I offer my services and my superior intelligence. From what I have seen so far, it is sorely needed. I can perform exorcisms, guard against spying mages, or simply reverse the effects of a love spell gone wrong.
My first act of bravery was to free several members from a simple teleportation device. Hopefully in the future they will be more careful around things they don't understand.
6
Ignar: Lovely Gnina,
I am very pleased to hear that your sister and you have mended your relationship, I know how much it has been weighing on you. Things are still going swimmingly at the Sunholm resort, the great outdoors have awakened my long lost youthful energy. Just yesterday I joined a band of other guests on an expedition. A dwarf was looking for companions to help him hike into the mountains, he wanted to group up with some of his friends doing geological research in a nearby area. I'll spare you the details, but the trail we followed had some of the best views I've ever had the privilege of laying eyes on. The friends we met were also a lovely bunch, very friendly and hospitable. And great cooks too, we had a wonderful feast of wild game, I've never tasted anything like it!
Wishing you were here!
Ignar
Maerilith: I rounded up some fellow guild members... Well, a few signed up on their own, but they were a bit short, and I wasn't feeling super confident in their ability to take a hit, so I found a fellow tiefling! He looked confident in his stance but was a little down on his mood (apparently he didn't come here on his own volition), but he seemed up for helping this dwarf out for a little coin. But together, we approached Eric Silverhand, who was raring to go and get the mine started, and held a stone that led the way.
And so we began our exploration out into the wilds! I flew up to get a better vantage (it was a glorious view) and began the start of our guilds maps of the surrounding area. We headed east, through sparse trees, which thickened before thinning and turning into a rocky terrain. There, after a couple hours of travel, we arrived at the hole in the ground mine entrance. Once under, we kept a fairly straight path, but! A minotaur attacked the miners and caused a cave-in blocking our forward progress. Using my navigating expertise, I led the group down the leftward tunnel, which eventually opened up into a beautiful spherical cavern.
While it was a dead end, it had great acoustics, so I flew up and performed the viola for our party, and it was the greatest I'd ever played... Sigh... I need to go back there sometime. But unfortunately, the minotaur didn't appreciate the lovely music, so it rammed its way into the room, breaking through a sealed off passage. Doing the sensible thing, I flew up to the roof of the chamber and fired eldritch blasts at the beast while my companions faced it head on, or bear on in the case of one of the short ones - Fingle, I think. Anyway, the minotaur was defeated quickly and had paved the way onward to the miners.
Eric Silverhand was pleased with our service, stamped our help wanted poster, donated his magnetic connection stones, and roused his wounded miners to get them back to work. He doesn't seem like a lot of fun, but the workers seemed to not mind so much as long as they were being paid. Turns out the guild really needs some iron to start building or crafting things. But our work there was done, so after finishing scavenging the minotaur, we went back to the guild!
There we fumbled about a little bit, getting to know the other residents and workers a bit more... Maybe annoying a few accidentally... (Really sorry again Moz)
But we eventually determined that Kurst was the completed quest giver, so we turned in our first quest together in only a matter of a few hours or so, and plenty of time left in the day for more exploration! I'm so excited to be here! This is a great start to a new beginning...