When taking scouting duty roll a D20. Use the table below to identify what happens with you roll. Some rolls require you to make additional rolls.
| Roll |
Effect
|
| 20 |
| Roll |
Effect
|
| 20 |
An amazing adventure, you find a magic item
|
| 19-1 |
A great Adventure, no mishaps!
|
|
| 19 |
10% of your health is lost
|
| 18 |
10% of your health is lost, 10% of your spells and abilities are lost
|
| 17 |
20% of your health is lost, 10% of your spells and abilities are lost
|
| 16 |
20% of your health is lost, 20% of your spells and abilities are lost
|
| 15 |
30% of your health is lost, 20% of your spells and abilities are lost
|
| 14 |
30% of your health is lost, 30% of your spells and abilities are lost
|
| 13 |
40% of your health is lost, 30% of your spells and abilities are lost
|
| 12 |
40% of your health is lost, 40% of your spells and abilities are lost
|
| 11 |
50% of your health is lost, 40% of your spells and abilities are lost
|
| 10 |
50% of your health is lost, 50% of your spells and abilities are lost
|
| 9 |
60% of your health is lost, 50% of your spells and abilities are lost
|
| 8 |
60% of your health is lost, 60% of your spells and abilities are lost
|
| 7 |
70% of your health is lost, 60% of your spells and abilities are lost
|
| 6 |
70% of your health is lost, 70% of your spells and abilities are lost
|
| 5 |
80% of your health is lost, 70% of your spells and abilities are lost
|
| 4 |
80% of your health is lost, 80% of your spells and abilities are lost
|
| 3 |
90% of your health is lost, 80% of your spells and abilities are lost
|
| 2 |
90% of your health is lost, 90% of your spells and abilities are lost
|
| 1 |
| Roll |
Effect
|
| 20-16 |
90% of your health is lost, 90% of your spells and abilities are lost
|
| 15-11 |
90% of your health is lost, all of your spells and abilities are lost
|
| 10-8 |
90% of your health is lost, all of your spells and abilities are lost, you gain 1 point of exhaustion
|
| 7-5 |
90% of your health is lost, all of your spells and abilities are lost, you gain 2 points of exhaustion
|
| 4-2 |
90% of your health is lost, all of your spells and abilities are lost, you gain 3 points of exhaustion
|
| 1 |
| Roll |
Effect
|
| 20-3 |
You are at 1 hitpoint, all of your spells and abilities are spent, you gain 4 points of exhaustion.
|
| 2 |
You die but your body is recovered and returned to the guild hall
|
| 1 |
You die, the body is not recovered
|
|
|
Gold Reward
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
| Bonus Gold |
7*1d4 Gp |
15*1d4 Gp |
22*1d6 Gp |
30*1d6 Gp |
37*1d8 Gp |
45*1d8 Gp |
52*1d10 Gp |
60*1d10 Gp |
67*1d12 Gp |
75*1d12 Gp |
82*1d20 Gp |
90*1d20 Gp |
97*1d20 Gp |
105*1d20 Gp |
112*1d20 Gp |
120*1d20 Gp |
127*1d20 Gp |
135*1d20 Gp |
142*1d20 Gp |
150*1d20 Gp
|
Tips
- When you lose a spell slot you lose the highest level spell slots first.
- When you lose an ability you lose the highest level ability first.
- Don't roll three 1s in a row.