Evil Campaign Miniarc: Difference between revisions
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= Making a Character = | = Making a Character = | ||
The beginning of this session will commence with the resurrection of your character under the command of a powerful wizard. Design your character as a level | The beginning of this session will commence with the resurrection of your character under the command of a powerful wizard. Design your character as a level 10 player character who has died, either recently or in the last 100 years. When creating your backstory it does not matter what level they were at before their death, they may have been level 20 or level 1, however after being resurrected your character will now be at level 10. | ||
Your characters will start with | |||
* 2 Healing potions | |||
* 1 Greater Healing Potion | |||
* A +1 magic weapon of your choosing | |||
* A ring of loyalty (Attuned) | |||
* One other attuned magical item cleared with the DM if you would like | |||
* A non-magical relic of your past which you were buried with | |||
=Rewards= | =Rewards= | ||
* Completing an <b>evil act</b> will reward you with an <b>TICKET!</b> | * Completing an <b>evil act</b> will reward you with an <b>TICKET!</b> | ||
* Completing a checkpoint will reward you with two <b>TICKET! | * Completing a checkpoint will reward you with <b>two TICKET!s</b> | ||
* If your character is alive at the end of the miniarc you will be rewarded with a <b>TICKET!</b> | |||
* At the conclusion of the campaign you will get to redeem all your tickets each one granting a roll on the following loot table. | * At the conclusion of the campaign you will get to redeem all your tickets each one granting a roll on the following loot table. | ||
* You can apply these rewards to any of your characters including new ones, however you cannot hold the rewards for a later time. | * You can apply these rewards to any of your characters including new ones, however you cannot hold the rewards for a later time. | ||
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* You may at any point exchange a higher tier reward for a lower tier reward. For example, you may exchange any roll for a yes/no answer from the dm, or you may exchange your `95` for 2375Gp instead of a magic item chosen by the DM. | * You may at any point exchange a higher tier reward for a lower tier reward. For example, you may exchange any roll for a yes/no answer from the dm, or you may exchange your `95` for 2375Gp instead of a magic item chosen by the DM. | ||
== | ==TICKET! Loot Table== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Roll !! Reward | ! Roll !! Reward | ||
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| 31-60 || 25Gp * your roll | | 31-60 || 25Gp * your roll | ||
|- | |- | ||
| 1-30 || A yes/no answer from the dm to any single question | | 1-30 || A yes / no answer from the dm to any single question | ||
|} | |} | ||
= FAQ = | |||
Q: Are we undead now? | |||
A: No you are not | |||
Revision as of 22:08, 2 April 2021
The mini campaign information!
We will be playing a short campaign inside of the sunholm universe where
Making a Character
The beginning of this session will commence with the resurrection of your character under the command of a powerful wizard. Design your character as a level 10 player character who has died, either recently or in the last 100 years. When creating your backstory it does not matter what level they were at before their death, they may have been level 20 or level 1, however after being resurrected your character will now be at level 10.
Your characters will start with
- 2 Healing potions
- 1 Greater Healing Potion
- A +1 magic weapon of your choosing
- A ring of loyalty (Attuned)
- One other attuned magical item cleared with the DM if you would like
- A non-magical relic of your past which you were buried with
Rewards
- Completing an evil act will reward you with an TICKET!
- Completing a checkpoint will reward you with two TICKET!s
- If your character is alive at the end of the miniarc you will be rewarded with a TICKET!
- At the conclusion of the campaign you will get to redeem all your tickets each one granting a roll on the following loot table.
- You can apply these rewards to any of your characters including new ones, however you cannot hold the rewards for a later time.
- The lore of how your characters come into possession of these rewards will be determined based on what remains in the world of sunholm after the miniarc ends.
- You may at any point exchange a higher tier reward for a lower tier reward. For example, you may exchange any roll for a yes/no answer from the dm, or you may exchange your `95` for 2375Gp instead of a magic item chosen by the DM.
TICKET! Loot Table
| Roll | Reward |
|---|---|
| 100 | One Wish |
| 98-99 | A full level up (go to the same % of the way through the next level) |
| 96-97 | A half level up (go up 50% of the way through the level) |
| 91-95 | A magic item as chosen by the DM |
| 81-90 | A consumable magic item chosen by the player |
| 61-80 | A common magic item chosen by the player |
| 31-60 | 25Gp * your roll |
| 1-30 | A yes / no answer from the dm to any single question |
FAQ
Q: Are we undead now? A: No you are not