Downtime: Difference between revisions
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Revision as of 07:37, 2 June 2023
Downtime is the time between sessions. Each player gets a single downtime activity each week. If the downtime is not used for anything else then it is instead used for a long rest. However you may decide to instead of taking a long rest take a downtime action which will give you some benefit by the beginning of the next session. This can also be done if you are going to miss one or more sessions you may have your character perform a downtime activity in exchange for that week's long rest. An activity only counts as a downtime action if it is an active activity that would take up most of the time between sessions. This means things like copying wizard spells or using tools would not count towards a downtime action. But patrolling sunholm, training, or watching over children would.
Running out of Health During Downtime
Unless otherwise specified, if you run out of health during a downtime activity "something bad" happens to you.
- Your character is at 1hp, with zero spell, ability, skill, racial trait, etc slots available for them to use.
- You character does not receive the rewards from the downtime
- Your character must use their next downtime to long rest
- Roll on the table below to determine what additional effect occurs
| Roll | Effect | ||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 20 | You Receive a Reward Ticket | ||||||||||||||||||||||||||||||||||||||||||
| 19 | Lose a limb. Roll 1d4 to determine which limb is lost. If you have already lost that limb you instead don't lose a limb.
| ||||||||||||||||||||||||||||||||||||||||||
| 18 | A Geas-like compulsion is placed on you | ||||||||||||||||||||||||||||||||||||||||||
| 17 | Your Max Health is Permanently Reduced by 1d4. This can only be removed by a Wish or something else that you argue successfully to it remove it . | ||||||||||||||||||||||||||||||||||||||||||
| 16 | You gain 4 points of exhaustion. | ||||||||||||||||||||||||||||||||||||||||||
| 15 | Someone is coming to kill you | ||||||||||||||||||||||||||||||||||||||||||
| 14 | Lose the next 1d4 downtimes after your mandated long rest | ||||||||||||||||||||||||||||||||||||||||||
| 13 | Your are polymorphed into a cute animal for 1d4 weeks. | ||||||||||||||||||||||||||||||||||||||||||
| 12 | Lose an amount of money. If you do not have that amount of gold then you are indebted until you pay off that amount.
| ||||||||||||||||||||||||||||||||||||||||||
| 11 | 1d4 of your items are stolen by a thief | ||||||||||||||||||||||||||||||||||||||||||
| 10 | One of your items becomes cursed | ||||||||||||||||||||||||||||||||||||||||||
| 9 | You become vulnerable to one type of damage (All damage of that type is doubled against you). Table below TBD
| ||||||||||||||||||||||||||||||||||||||||||
| 8 | You become scared of a type of creature | ||||||||||||||||||||||||||||||||||||||||||
| 7 | You get cursed, this curse can only be removed with (something TBD) | ||||||||||||||||||||||||||||||||||||||||||
| 6 | A faction or NPC no longer likes you | ||||||||||||||||||||||||||||||||||||||||||
| 5 | Your first attack roll each long rest is with disadvantage | ||||||||||||||||||||||||||||||||||||||||||
| 4 | You are thrown in jail (Bail and Crimes TBD) | ||||||||||||||||||||||||||||||||||||||||||
| 3 | You get replaced by a doppelganger | ||||||||||||||||||||||||||||||||||||||||||
| 2 | 1d4 damage each time you do a specific skill check | ||||||||||||||||||||||||||||||||||||||||||
| 1 | You are required to purchase an item from Milo |