Taro: Difference between revisions

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HP: 23/23
Armor Class: 13
Initiative: +3
Resistances: Fire
=== Actions ===
==== Standard Actions ====
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with Object.
==== Bonus Actions ====
''Cunning Action'' - Take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
''Fast Hands'' - Use the bonus action granted by Cunning Action to make a Sleight of Hand check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
==== Reactions ====
''Uncanny Dodge'' - When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
''Hellish Rebuke (2nd)'' - After being damaged by a creature within 60ft of you, the creature must make a Dexterity saving throw. It takes 3d10 fire damage on a failed save, or half as much on a successful one.
==== Special ====
''Sneak Attack'' - Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll or another enemy of the target is within 5 ft. of it.
=== Racial Traits ===

Revision as of 07:43, 6 February 2020

Taro

Taro
(He/Him)
Player Character
Taro's Portrait
Information
RaceTiefling
ClassRogue
Level5
AlignmentChaotic Good
Age27 years
StatusAlive
Occupation???
Played ByJames


Character Sheet

Total Mod Saving Throw
Strength 12 +1 +1
Dexterity 16 +3 +6 •
Constitution 8 -1 -1
Intelligence 13 +1 +4 •
Wisdom 13 +1 +1
Charisma 16 +3 +3

HP: 23/23

Armor Class: 13

Initiative: +3

Resistances: Fire

Actions

Standard Actions

Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with Object.

Bonus Actions

Cunning Action - Take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Fast Hands - Use the bonus action granted by Cunning Action to make a Sleight of Hand check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.

Reactions

Uncanny Dodge - When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Hellish Rebuke (2nd) - After being damaged by a creature within 60ft of you, the creature must make a Dexterity saving throw. It takes 3d10 fire damage on a failed save, or half as much on a successful one.

Special

Sneak Attack - Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll or another enemy of the target is within 5 ft. of it.

Racial Traits