Svelta's Weapon Shop: Difference between revisions

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[[Svelta Friton]]'s Guild Weapon shop contains all sorts of weapons that she can get her hands on.
[[Svelta Friton]]'s Guild Weapon shop contains all sorts of weapons that she can get her hands on.
= Weapons =
{| class="wikitable"
|-
! Name !! Price !! Description !! Quantity
|-
| Vicious Rapier || 350Gp || When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. || 1
|-
| +1 Mace || 1000Gp || You have a +1 bonus to attack and damage rolls made with this magic weapon. || 1
|-
| +1 Longbow || 1000Gp || You have a +1 bonus to attack and damage rolls made with this magic weapon. || 1
|-
| +1 Crossbow || 1000Gp || You have a +1 bonus to attack and damage rolls made with this magic weapon. || 2
|-
| Sword of Life Stealing || 1000Gp || When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. || 1
|-
| Giant Slayer Longsword || 7000Gp || You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
|| 1
|-
| Wand of Fireballs || 32000Gp || This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
|| 2
|}
= Armor =

Revision as of 11:45, 22 January 2020

Svelta Friton's Guild Weapon shop contains all sorts of weapons that she can get her hands on.

Weapons

Name Price Description Quantity
Vicious Rapier 350Gp When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. 1
+1 Mace 1000Gp You have a +1 bonus to attack and damage rolls made with this magic weapon. 1
+1 Longbow 1000Gp You have a +1 bonus to attack and damage rolls made with this magic weapon. 1
+1 Crossbow 1000Gp You have a +1 bonus to attack and damage rolls made with this magic weapon. 2
Sword of Life Stealing 1000Gp When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. 1
Giant Slayer Longsword 7000Gp You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.

1
Wand of Fireballs 32000Gp This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2

Armor