Hakvalak's Apothecary: Difference between revisions

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<noinclude>A potion and herb shop run by [[Hakvalak Nomar]], while he does not have great interest in common potions and herbs he supplies them in plenty in order to fund research into more complex and exotic potions to sell or to keep for himself.</noinclude>
<noinclude>A potion and herb shop run by [[Hakvalak Nomar]], while he does not have great interest in common potions and herbs he supplies them in plenty in order to fund research into more complex and exotic potions to sell or to keep for himself.</noinclude>


= Healing Potions =
<s>
= Hakvalak's Apothecary Prices =


{| class="wikitable"
{| class="wikitable" style="width: 100%"
|-
|-
! Name !! Price !! Description !! Quantity
! Name !! Price !! colspan="2" | Description
|-
|-
| Potion of Healing || 50Gp || Drink to recover 2d4 + 2 health || 16
!  colspan="4" | Healing Potions
|-
|-
| Potion of Greater Healing || 150Gp || Drink to recover 4d4 + 4 health || 5
| Potion of Healing || 50Gp || Drink to recover 2d4 + 2 health
|-
|-
| Potion of Greater Healing || 450Gp || Drink to recover 8d4 + 8 health || 2
| Potion of Greater Healing || 150Gp || colspan="2" | Drink to recover 4d4 + 4 health
|-
|-
| Potion of Greater Healing || 1350Gp || Drink to recover 10d4 + 8 health || 1
| Potion of Superior Healing || 450Gp || colspan="2" | Drink to recover 8d4 + 8 health
|-
|-
| Hakvalak's Potion of Intelligence || 1000Gp || Drink to gain +5 to your intelligence modifier for an hour, no adverse side effects reported || 10
| Potion of Supreme Healing || 1350Gp || colspan="2" | Drink to recover 10d4 + 8 health
|-
|-
| Potion of Fire Breath || 150Gp || After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. || 1
! colspan="4" | Utility Potions
|-
|-
| Potion of Mind Reading || 180Gp || When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). || 1
| Potion of Fire Breath || 150Gp || colspan="2" | After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
|-
|-
| Potion of Invisibility || 180Gp || When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. || 1
| Potion of Mind Reading || 180Gp || colspan="2" | When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13).
|-
|-
| Potion of Flying || 500Gp || When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. || 1
| Potion of Invisibility || 180Gp || colspan="2" | When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
|-
|-
| Potion of Clairvoyance || 960Gp || When you drink this potion, you gain the effect of the clairvoyance spell. || 1
| Potion of Flying || 500Gp || colspan="2" | When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft.
|-
|-
| Potion of Invulnerability || 3840Gp || For 1 minute after you drink this potion, you have resistance to all damage. || 1
| Potion of Clairvoyance || 960Gp || colspan="2" | When you drink this potion, you gain the effect of the clairvoyance spell.
|-
| Potion of Invulnerability || 3840Gp || colspan="2" | For 1 minute after you drink this potion, you have resistance to all damage.
|-
!  colspan="3" | Unique Potions !! Quantity
|-
| Hakvalak's Potion of Intelligence || 100Gp || Drink to gain +5 to your intelligence modifier for an hour, no adverse side effects reported || 10
|}
|}
</s>

Latest revision as of 19:55, 17 April 2021

A potion and herb shop run by Hakvalak Nomar, while he does not have great interest in common potions and herbs he supplies them in plenty in order to fund research into more complex and exotic potions to sell or to keep for himself.

Hakvalak's Apothecary Prices

Name Price Description
Healing Potions
Potion of Healing 50Gp Drink to recover 2d4 + 2 health
Potion of Greater Healing 150Gp Drink to recover 4d4 + 4 health
Potion of Superior Healing 450Gp Drink to recover 8d4 + 8 health
Potion of Supreme Healing 1350Gp Drink to recover 10d4 + 8 health
Utility Potions
Potion of Fire Breath 150Gp After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
Potion of Mind Reading 180Gp When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13).
Potion of Invisibility 180Gp When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
Potion of Flying 500Gp When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft.
Potion of Clairvoyance 960Gp When you drink this potion, you gain the effect of the clairvoyance spell.
Potion of Invulnerability 3840Gp For 1 minute after you drink this potion, you have resistance to all damage.
Unique Potions Quantity
Hakvalak's Potion of Intelligence 100Gp Drink to gain +5 to your intelligence modifier for an hour, no adverse side effects reported 10