Courtney's Comprehensive Collection: Difference between revisions

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=== 6 - Act 3: Meet Melody and Milo Shopping ===
=== 6 - Act 3: Meet Melody and Milo Shopping ===
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! Session Characters: ???  
! Session Characters: Brig, Gix, Ignar, Lucky  
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|-
| ???
| Talk to Melody, Gix is exercising, Ignar, Lucky, Brig
 
Gix is pushing up with 1 finger at a time for each letter in last name (GreatScale) - working out - Lucky asking if all appendages grow and Gix confirms - they flirt for a little bit. Lucky brags of working out.
 
Sunholm is a sunholm native. Tall elf wearing white cloth armor with red trim, dark skinned elf character. Gix is intimidated by women and confused why Brig doesn't have feathers. Hobblin Gobblins bar is probably where shes out. Gix makes Kurst self conscious about clerical outfit with saving promise.
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=== 5 - ??? ===
=== 5 - ??? ===
== June ==
=== 28 - Act 3: Scout a Monstrous Encampment (Brig) ===
{| class="mw-collapsible mw-collapsed wikitable"
! Session Characters: ???  
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| ???
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=== 21 - ??? ===
=== 14 - ??? ===
=== 7 - Act 3 Begins: Enter Brig and Gix (Brig) ===
{| class="mw-collapsible mw-collapsed wikitable"
! Session Characters: ???  
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| ???
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== May ==
=== 31 - Downtime planning? ===
=== 24 - Break Week? Downtime planning? ===
=== 17 - Break Week ===
Pure improv session - I missed this, too.
=== 10 - Mini Campaign (Skipped) ===
I missed this session.
=== 3 - Mini Campaign (Kit-lai) ===
{| class="mw-collapsible mw-collapsed wikitable"
! Session Characters: 5 New Deity-kin  
|-
| Chapter 3
Generally entire domain of Et is peaceful, not guarded with patrols; entities will be able to identify us but won't be instantly attacked.
How to prepare to enter? Do we bring gifts? Morgan is an appropriate amount of sticky. Items are braided into his fur and wears ornamentation similarly. We don't but Trevor has some stuff he can give. We all follow to not be left behind. Rich trips Morgan with mage hand to stay in front.
A short time later, we come across a child of Et - they are not humanoid, large gelatnous ooze, bright red. Not sure of purpose or if they have a name. Ooze asks us hello! what brings you here? Tell we're looking for Ti to ask questions. Trail of gunk left behind ooze that is killing the plant life but starts leading us toward Ti.
Ooze has questions for us. Doesn't have a name. Courtney talks about how lightning is fun. Rich talks about liking music and drums. Morgan finds oozes revolting. Trevor hangs out with his bats and explosions. Warned about the city that vanished and be careful. Ooze doesn't know why the city vanished. We're going to find Ti and pace has quickened and while started at a cheerful mosey, now a decent pace. How is the faith of Jalari going? Lots of gifts and offerings?
Ooze has no offerings. Trevor brags about the "gifts" he got from the tribe. Morgan tries to egg on ooze to see if they have envy. Morgan tries to claim the tribute is ours and not just Trevors. Trevor shoots in the air. Rich calms emotions. Ooze asks if always like this. Courtney was distracted by the wind during this.
Too fast to walk too slow to job pace. Ooze has never met Ti but Ti is always in one place. Trevor likes bats and staying in his cave. Courntey doesn't like staying in one place - always travleign except when stuck in the realm the past year. There's only Et as a god, but children of Et have names and Ti gave them to others. Ooze doesn't know if Ti can give us all names.
Now going very fast - momentum they claim but the ooze is also losing mass as we go (started pretty big so not too much smaller) As soon ooze stops, starts to grow. Ooze touches Morgan at question - acid definitely. Ooze starts at sprint pace 30 degrees new direction.
Courtney casts gust to help ease Rich's complaints.
A monolith appears in the distance and ooze says Ti is over there. Et is everywhere. Trevor says hi Et and hears hi in his ear. Ooze says how about next year and then stops and goes into dormant state. Trevor says we're excited to be there and ooze asks why? Why so interested in names? If someone doesn't have one … Discovered that we passed the tower 4 hours ago as we encounter a slime trail. How does ooze go to the bathroom? how does he not? Et is great says ooze. Everything you could ever want and more. Ooze doesn't want a name. Doesn't know how many have names.
A moment later, end up at the tower - gigantic diameter - can't quite see curvature of the tower at the edges. Can't tell if can just see taper of tower or top of tower this close up. There is a door. Ti is inside somewhere. Ti is somewhere in the middle. Ooze has never been to the top and few have. Doesn't know what's up there. Morgan says Not real a lot. and Envy a lot.
Walk into the tower opening and filled with children of divinity at base, different elements of arcana and weave being extracted and purified and powerful things, some beyond and some within our understanding. This is not much different than Jalari's palace but this is more condensed and also not Et's palace. Big open room size of several football fields and everything is arching in a dome. underground cavern feeling but above ground. Can see other exits or entrances that are letting in sunlight. No mortals.
Courtney asks someone where Ti is. Ti is upstairs. Tiny flying pixie will help us asks Ti questions. Asks if we have permission? We say yes.
Large arcane circle with flat piece of stone in different color. We stand on that and don't move. The platform isn't working for us though. And then didn't work for the pixie either. There is a stray circuit of arcana is out of place - Morgan found it. Fairy fixed it. Rock starts levitating us up. The folks in the main room are doing lots of magic something - unknown if what they're doing is magic or are themselves magic. Morgan notices a few words from these lower children of divinity and what they're doing is purifying arcane magic. Who is dirtifying it? Trevor reloads his gun. Elevator is halfway up toward a hole in the ceiling. Courtney always looking up - 5 ft. circle diameter ish.
We ride up the elevator and go into the hole and in dark vestibule as we're riding up. Spot of light above us but no other source. Morgan doesn't like the dark and shocking grasp didn't help but make hair on end.
2 creatures large with jackal heads in the room standing in our way. Ti is a little busy right now. Not sure how long Ti will be busy for, might be a few months. Ti is in there. Ti's job is… Morgan interjects that we have important news for Ti. Rich offers to play chess and does with one. Courtney asks if we could bring clouds inside for hide and seek. Puts up a fog cloud.
Hear a cacophony of scratches of all types (wood parchment other) in the next room. Could be scribes? spiders? Rich is casting suggestion on the other one to play chess with the other one. The other one asks how the game is going. And joins the game. Can this game do 3 people? Fog dissipates - Rich let the other one win and then the two of them play. Fog cloud again and try to open door but it's locked.
Look under crack in the door and is a brightly lit room that is more central to tower, brighter than sunlight. Can see a few feet in front of the door. Do we try to barge into the room and demand a name or do we wait. Rich is giving advice for the dragonchess game but it actually stalls the game. Morgan takes on large size and asks "you have name?" Krog and Krin are their names. Asks if we can have a name. Krog asks if Morgan is always like this. Krog can't give us name. Ti's purpose is not to give names. Krog getting annoyed at our questions and about to lose the game but Morgan runs into the door. Door gives a bit and damages it a bit. Morgan doesn't stop. Asked to stop our friend, and Trevor shoots Morgan. Krog and Krin don't like loud noise. 2 guards drag you back. Do gods bleed? And yes, blood - red blood for Morgan. Hide and seek rule breaker is Morgan.
Trevor firebolts Morgan to cauterize wound who falls unconscious but stable. The guards decide to stand by the door and are now playing chess by the door. All differnt types of shapes.
|}


== Previous Quarters ==
== Previous Quarters ==

Latest revision as of 19:59, 18 October 2023

Organized Notes

Ha...

Messy Notes

The Source of the Mess

November

29 - ???

22 - ???

15 - ???

8 - ???

1 - ???

Session Characters: ??? , Maerilith?  
???

October

25 - Act 3: Holiri Floating Temple Floor 9 Part 2

Session Characters: ???  
???

18 - Act 3: Holiri Floating Temple Floor 9 Part 1

Session Characters: Avallac'h, Brig, Gix, Ignar, Lucky  
Giz, Avallach, Lucky, Ignar, and Brig to the Temple of Holiri floating temple. Starting on 7th floor, everything else below has been cleared.

Skip 7th and 8th floor to 9th floor and see large room with 4 large statues - gladiator looking. Temple made of stonish construction and looks same in this room. Large and circular, and is the only floor that is the entire room so far and don't see anymore stairs up to next floor, is a center column that goes to top of ceiling (10ish/average ceiling height still though). All statues are standing still in their 4 corners.

Brig is charmed and cannot leave this room - and sees something attracting about the statue 1 (enthralled) but resist against statue 3. No elf ears and have a short hair style. Statue appears made out of stone but have never seen something like this. Holding hammers. Gix joins Brig, but the statues don't seem to do anything.

Gix also fails with a 19/18 wis and feels like not leaving the room, too. Brig feels no changes. Round 2. Avallach uses Bigby's hand to push the statue but fails.

Room does seem that the room is likely to the edge of the current ring of this temple, but not the top. Ignar and Lucky join us. Lucky trying to figure out why everyone is so interested in these statues. Pretty detailed statue and on level with masterwork marble statues. Gix tries to lift one, and succeeds on 3rd grapple to lift, but now it and all the others begin to move. Changed from inanimate to animate something.

Statue 2 is moving toward Brig to attack and only entrallled with room so knows that am being attacked. And critical misses. 22 AC!!! Legendaryly resist against psychic lance. Lucky banishing 2 of the 4 was super helpful!!! Easier saves at top of round.

Kill 1 and saves get harder, kill 2, and other 2 planeshift back. One gets forcecaged. Gix can't attack statues with an 8. Lucky with a 5 now considers statues allies and allies enemies!!! Round 8ish? Avallach takes out the 3rdd one with Bibgy's hand! (still has an action).

11 - Break Week: And this week of distracted ADHDers brings you...

4 - Break Week: Minesweeper Madness

September

27 - Act 3: Avallach meets Melody and Quest Complete

Session Characters: Avallac'h, Brig, Gix, Ignar, Lucky  
Avallach fakes doing a lot of work to cast identify the amulet - An amulet that is a piece of powerful magic and can tell that it is used as a conduit for other conduits to do a thing that isn’t clear, but if had all components then could know what it does. Very arcane. Creating a magical seal.

Avallach has had enough of the gods. Maybe Oolmagi? Hexagon/hedron shaped gem in shiny almost ethereal coated gold casing. Brig tries to convince Avallach to return the amulet to the”beautiful elven maiden”.

Avallach gets to decide whether to buy from Milo or not. Happened when the rest of us were on a quest.

Lucky thinks girls like bad boys. Gix knows girl kobolds like rocks. Lucky is young - 16/18 years or so, but is still corrupting the youth - aka Gix. Lucky claims that he knows a guy who tasted space and says it tastes like blueberries.

Go to Hobblin Gobblin. See the familiar smell and taste and there’s no Melody. Remember we told her to go to better tavern adn backtrack The Copper Dragon Inn. Less franschiy and more mom and pop. Melody sitting with several plates and tankards stacked up - having a good time eating current plate. Gix plays a ditty as our entrance and points to Avallach who is wearing the amulet.

She is surprised that we found it. It has been quite a long time for her searching for this one - so she is shocked. Lucky tries flirting and bragging about making fire.

Melody will stick around - this is the first one that she has actually found, so others must exist. Doesn’t tell us how many exist. Melody is being kind but impatient to get . Gix passes out from psychic damage for not friend-casting on Melody.

Lucky has a belly button piercing in his butt.

Melody will let us know when there’s something new. Been gone less then 10 hours but already have 10 plates empty, and still gets back to next meal. Lucky had a cousin Anime and Ignar had a cousin named Hentai.

Now go to Kurst for gold reward. Tell Ruby that we have an appointment with Kurst - go to Kurst with his ink stained buttoned up shirt. Kurst pleased with our progress. Melody seems like a powerful person with much knowledge of the wilds. Kurst grabs some gold out of a safe and hands it to Brig. 7000gp.

TODO: add 1400gp to Brig’s character sheet. Spend 300gp for 2 greater potions of healing.

20 - Break Week: Discuss Gix's Cursed Item

Discuss Gix's cursed item (can't be unequiped and takes attunement slot)- a magical cape that grows with him. Cloak of billowing that has always on Friends cantrip (except only hostile if fail the check) and if forgets then takes 1 psychic damage. Proficiency with all charisma checks but negative proficiency with insight.

13 - Act 3: Melody's Artifact and the Deathly Hollows

Session Characters: Brig, Gix, Ignar, Lucky  
Continue on our quest - edge of a clearing - the trees here are stargner growth - twisting and rounding with wrid growthy things (some burls) because tree didn't know how ot grow - some chaotic influence here. Smells similar to rest of forest leaves and wood - rains a few days ago, so no foul stench. Lucky goes and tastes a tree - where someone was cheating and when Lucky was tumbling and chair splintered and in mouth, and so Lucky remembers that experience when licking.

Melody Seven is full name but we don't know last name yet. Start looking around clearing. Brig knocks on a tree and it starts fighting us. Ignar licks nearby tree and remembers a stick that's thick and long when a child and happened to have a knife in him and this was a weird block of weird and took knife and started chipping wood away - and the tree tastes like his love of whittling wood.

Living tree leans up to Brig after diplomacy attempt - this tree is a little scraggly and chaotic and it doesn't seem to be attacking us right away - is positioned to prevent passage and seems some chaos in area is also affecting this creature. Not encroaching on us but hasn't started attacking. Chaos makes unclear if they will change their mind.

Gix introduces self to tree but they don't speak. Gix walks past the tree and the tree hits him. Surface of not living trees all look the same just different shapes. Some undergrowth in the area. There are no animals in this particular area but elsewhere have seen them.

Gix attacks back and all trees now hiss a croaking creaking windy howl and attack. Firebolt from Lucky effective, Ignar's fireball wand effective. Brig pushes away tree attacking tiny Gix and grappled it. Gix slices grappled tree in half - looks like Brig ripped tree in half. Trees hurt. Brig goes down twice and Gix goes down once. Lucky never gets hit except for once while ignoring the tree next to him and tiny blasting the others the rest of us fighters are fighting. Ignar does final blow after never taking damage until near the end after Gix and Brig are down. Gix stabilizes automatically but Brig is still 2 success and 1 failure. Ignar heals Brig with Gix's last potion. Brig carries Gix.

Find a tree door in center, looks grown and go down the stairs - find cross shaped room with grown pedestal with amulet with viney stuff around it. Some weird amalgamation of roots wrapped around something in each of the corners. When Lucky takes amulet - the door has roots close over the door with Lucky still outside. Highly viscous kind of clear kind of tinted liquid - yellowy amber color pours out. Attacking door damages it but keeps healing. NOw it starts damaging whoever attacks it. Brig stops attacking and holds up Gix after last battering ram atack Lucky saves the day!!!! Did over 400 points of hp. Covered head to toe with sticky resin that will harden over time. Weird tree stuff but bringing some back for Brem. Bracelets have signal again after breaking out. Amber at this point. To be continued.

6 - Act 3: Meet Melody and Milo Shopping

Session Characters: Brig, Gix, Ignar, Lucky  
Talk to Melody, Gix is exercising, Ignar, Lucky, Brig

Gix is pushing up with 1 finger at a time for each letter in last name (GreatScale) - working out - Lucky asking if all appendages grow and Gix confirms - they flirt for a little bit. Lucky brags of working out.

Sunholm is a sunholm native. Tall elf wearing white cloth armor with red trim, dark skinned elf character. Gix is intimidated by women and confused why Brig doesn't have feathers. Hobblin Gobblins bar is probably where shes out. Gix makes Kurst self conscious about clerical outfit with saving promise.

August

30 - ???

23 - ???

16 - ???

9 - ???

2 - ???

July

26 - Act 3: Holiri Floating Temple Floor 6 (Brig)

Session Characters: ???  
???

19 - Act 3: Oolmagi's Obelisk (Brig)

Session Characters: ???  
???

12 - ???

5 - ???

Previous Quarters

Courtney's Comprehensive Collection Q3 2023

Courtney's Comprehensive Collection Q2 2023

Courtney's Comprehensive Collection Q1 2023